Gameboy Hacking: PS2 Keyboard Controller
Hacking a USB keyboard with a PS2 adapter to function as a keyboard controller for a Gameboy soundcard. Powered by a blank Gameboy cartridge flashed with LSDJ.
© 2024 Michelle Cortese.
+ MY PASTLIFE AS A PHOTOGRAPHER @ELLECORPHOTO.
Hacking a USB keyboard with a PS2 adapter to function as a keyboard controller for a Gameboy soundcard. Powered by a blank Gameboy cartridge flashed with LSDJ.
Developments in turning medical sensors into music-generating devices (via Arduino, Gameboys & a Nord Micro Modular).
Digitized xylophone trial run. Keys are made from blue plexi glass, laser cut to open/close with velcro strips and have their wiring discretely flow out of the bottom. Keys sit on metal rods, separated by O-rings, mallets are soft vibraphone mallets. Analog readings are pulled from MEAS flexi-piezos, fed into a Arduino Mega programed as a MIDI out, into a Nord Modular Micro.
The audio software mirror has evolved yet again, becoming a … The Conversation Cloud Generator is a wearable device that generates on-screen word clouds by listening to conversation and surveying syntax and volume. The interface is concealed within wrappings of wireform mesh (a thinner, more pliable version of the material that covers standard microphones) and sewn to a waist belt. The innocuous wearable contains two microphones and an Arduino. On microphone takes volume readings via the Arduino while the second sends four second audio clips (wav files) directly to the computer. Via Processing, the audio data is sent to Google Speech and the returned result is saved as text to a data file, accompanied by its corresponding volume readings (by four second delay). As the user’s leisure, the word cloud is generated via mouse click. Word size is determined by merging the volume values with the frequency of word use […]
Developments in building the capacitive-sensitive touch wooden keyboard for the consonance/dissonance unity game.
Started with the old Theremin #2, used a photocell instead of the rangefinder, added a second photocell and tweaked the pitch shift button to jump octaves (e.g. a D# is still a D# when button is pressed). One photocell controls the note (takes five readings with an array and maps it between 100 & 500 if pitch button is pressed and 50 & 250 if else); the second photocell controls the duration of the note by dividing the reading by 20; and the switch, as previously mentioned, controls the octave jump. In Processing, the the note, duration and switch are collected as serial data and used to oscillate the colours on the sketch’s grid. The note controls the opacity, duration affects the movement and the button does two things: controls the green value in the fill() AND affects the note reading (opacity) via pitch shifting. Arduino code: int analogCell1 = […]
Imagine the Sims or Rollercoaster Tycoon. Except without the sims themselves or the houses or the coasters or anything but landscape. You’re staring at a landscape and you can manipulate how it will develop, but you’re not moving trees or placing coaster tracks from a mouse or menu, you’re playing a melody that will dictate the fate of that environment. With a MIDI controller you can choose to play consonant melodies or chords to grow trees and bring life to the landscape or play with dissonance to burn it all down. There is no objective, no end, no story, there is no right or wrong; you can can build a forest and burn it down and never lose a point. We’re hoping to assemble this via a DIY wooden MIDI controller with cooper plate keys/switches, an Arduino, Unity 3D and a projector. Because, and Alfred said it best, some men […]
Power Rangers communicator melody (C4, C4, AS3, C4, DS4, C4 with pitches.h). #fun